Showing posts with label J2ME. Show all posts
Showing posts with label J2ME. Show all posts

Wednesday, September 8, 2010

J2ME - The Complete Reference


Java developers, here's your chance to survey the scope of J2ME (Java 2 Micro Edition) knowledge in one solidly written reference. Discover the basic architecture and functionality of J2ME and how it differs from J2SE and J2EE. Build a J2ME database with coverage of essentials such as commands, items, event processing, and low- and high-level display interfaces. Learn the advanced aspects of mobile development--plus, get in-depth coverage of security, Web services, information management, and storage. Whatever your experience level, J2ME: The Complete Reference is your essential one-stop resource for understanding and utilizing J2ME to build mobile applications and services.
  • Understand the organization, configurations, and profiles of J2ME, including the new PIM API
  • Review small computing technology, including wireless, mobile radio networks, PDAs, and more
  • Navigate J2ME architecture and the development environment
  • Limit memory use, simplify user interface, minimize network traffic, and use best practices
  • Write, record, sort, read, search, and store records
  • Manage data and understand database concepts
  • Anticipate mobile application uses for Web services, information management, and other key functions
  • Work with HTTP connections, and networking and Web services 

J2ME in a Nutshell (O'Reilly Java)


J2ME in a Nutshell provides a solid, no-nonsense reference to the "alphabet soup" of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. The book also includes tutorials for the CLDC, KVM, MIDP and MIDlets, MIDlet user interfaces, networking and storage, and advice on programming small handhelds. Combined with O'Reilly's classic quick reference to all the core micro-edition APIs, this is the one book that will take you from curiosity to code with no frustrating frills in between.

Programming Wireless Devices with the Java(TM)2 Platform, Micro Edition (2nd Edition)


This book presents the JavaaA A 2 Platform, Micro Edition (J2MEaA A ) standards that support the development of applications for consumer devices such as mobile phones, two-way pagers, and wireless personal organizers. To create these standards, Sun collaborated with such consumer device companies as Motorola, Nokia, NTT DoCoMo, Research In Motion, Samsung, Siemens, Sony Ericsson, and many others. The result is a highly portable, small-footprint application development environment that brings the unique capabilities of Java technology, including platform independence and enhanced security, to the rapidly growing wireless market. This definitive JavaaA A Series guide provides a programmer's introduction to the Java 2 Platform, Micro Edition. It presents a general description of wireless technology and an overview of the J2ME platform. In addition, the book details the Connected Limited Device Configuration (CLDC) version 1.1 and the Mobile Information Device Profile (MIDP) version 2.0, the standards that define the Java platform features and libraries for wireless, resource-constrained devices.Written by a team of authors that includes the original J2ME technology experts from Sun, Motorola, and Nokia, this book provides a description of the Java 2 Platform, Micro Edition, as well as practical implementation advice. The JavaaA A Series is supported, endorsed, and authored by the creators of the Java technology at Sun Microsystems, Inc. It is the official place to go for complete, expert, and definitive information on Java technology. The books in this Series provide the inside information you need to build effective, robust, and portable applications and applets. The Series is an indispensable resource for anyone targeting the JavaaA A 2 platform.

Micro Java(TM) Game Development


Micro Java Games Development explains game development for devices that support J2ME MIDP. The six parts cover a full range of topics, from a tour of all available micro-devices (Palms, cell phones and pagers), a discussion of software standards apart from J2ME (cell phones, messaging, I-mode and wireless enhancements such as Bluetooth), and available J2ME extensions (Siemans, Ericcson, Nokia), development tools and restrictions, to the creation of a meaty J2ME game!